unreal.DisplayClusterChromakeyCardStageActorComponent

class unreal.DisplayClusterChromakeyCardStageActorComponent(outer: Object | None = None, name: Name | str = 'None')

Bases: DisplayClusterStageActorComponent

Stage Actor Component to be placed in chromakey card actors

C++ Source:

  • Plugin: nDisplay

  • Module: DisplayCluster

  • File: DisplayClusterChromakeyCardStageActorComponent.h

Editor Properties: (see get_editor_property/set_editor_property)

  • asset_user_data (Array[AssetUserData]): [Read-Write] Array of user data stored with the component

  • asset_user_data_editor_only (Array[AssetUserData]): [Read-Write] Array of user data stored with the component

  • auto_activate (bool): [Read-Write] Whether the component is activated at creation or must be explicitly activated.

  • can_ever_affect_navigation (bool): [Read-Write] Whether this component can potentially influence navigation

  • component_tags (Array[Name]): [Read-Write] Array of tags that can be used for grouping and categorizing. Can also be accessed from scripting.

  • editable_when_inherited (bool): [Read-Write] True if this component can be modified when it was inherited from a parent actor class

  • icvfx_cameras (Array[SoftComponentReference]): [Read-Write] Associate this Chromakey Card with the nDisplay configuration actor and ICVFX Camera component(s) specified here. The content will only appear in the ICVFX Editor when this nDisplay configuration is selected.

  • is_editor_only (bool): [Read-Write] If true, the component will be excluded from non-editor builds

  • on_component_activated (ActorComponentActivatedSignature): [Read-Write] Called when the component has been activated, with parameter indicating if it was from a reset

  • on_component_deactivated (ActorComponentDeactivateSignature): [Read-Write] Called when the component has been deactivated

  • primary_component_tick (ActorComponentTickFunction): [Read-Write] Main tick function for the Component

  • replicate_using_registered_sub_object_list (bool): [Read-Write] When true the replication system will only replicate the registered subobjects list When false the replication system will instead call the virtual ReplicateSubObjects() function where the subobjects need to be manually replicated.

  • replicates (bool): [Read-Write] Is this component currently replicating? Should the network code consider it for replication? Owning Actor must be replicating first!

  • root_actor (DisplayClusterRootActor): [Read-Write] Associate this content with the nDisplay configuration actor specified here. The content will only appear in the ICVFX Editor when this nDisplay configuration is selected.