unreal.DisplayClusterConfigurationFramePostProcess_OutputRemapSource

class unreal.DisplayClusterConfigurationFramePostProcess_OutputRemapSource

Bases: EnumBase

Source types of the output remapping

C++ Source:

  • Plugin: nDisplay

  • Module: DisplayClusterConfiguration

  • File: DisplayClusterConfigurationTypes_OutputRemap.h

EXTERNAL_FILE: DisplayClusterConfigurationFramePostProcess_OutputRemapSource

Use an external .obj file for output remapping when the Data Source is set to File

Type:

1

MESH_COMPONENT: DisplayClusterConfigurationFramePostProcess_OutputRemapSource

Use a Mesh component reference for output remapping (ProceduralMeshComponent or StaticMeshComponent)

Type:

2

STATIC_MESH: DisplayClusterConfigurationFramePostProcess_OutputRemapSource

Use a Static Mesh reference for output remapping when the Data Source is set to Mesh

Type:

0