unreal.DisplayClusterConfigurationHostDisplayData
¶
- class unreal.DisplayClusterConfigurationHostDisplayData(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
Object
Display Cluster Configuration Host Display Data
C++ Source:
Plugin: nDisplay
Module: DisplayClusterConfiguration
File: DisplayClusterConfigurationTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
allow_manual_placement
(bool): [Read-Write] Disables the automatic placement of Host PCsallow_manual_sizing
(bool): [Read-Write] Allows to manually resize the Host PC resolutioncolor
(LinearColor): [Read-Write] Specify custom and arbitrary color for a given Host PChost_name
(Text): [Read-Write] Custom name for the Host PC. No effect on nDisplayhost_resolution
(Vector2D): [Read-Write] Resolution of Host PC in pixelsorigin
(Vector2D): [Read-Write] Specify coordinates of the Host PC origin in relation to OS configurationposition
(Vector2D): [Read-Write] Arbitrary position of the Host PC in 2D workspace. No effect on nDisplay