unreal.DisplayClusterConfigurationHostDisplayData

class unreal.DisplayClusterConfigurationHostDisplayData(outer: Object | None = None, name: Name | str = 'None')

Bases: Object

Display Cluster Configuration Host Display Data

C++ Source:

  • Plugin: nDisplay

  • Module: DisplayClusterConfiguration

  • File: DisplayClusterConfigurationTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • allow_manual_placement (bool): [Read-Write] Disables the automatic placement of Host PCs

  • allow_manual_sizing (bool): [Read-Write] Allows to manually resize the Host PC resolution

  • color (LinearColor): [Read-Write] Specify custom and arbitrary color for a given Host PC

  • host_name (Text): [Read-Write] Custom name for the Host PC. No effect on nDisplay

  • host_resolution (Vector2D): [Read-Write] Resolution of Host PC in pixels

  • origin (Vector2D): [Read-Write] Specify coordinates of the Host PC origin in relation to OS configuration

  • position (Vector2D): [Read-Write] Arbitrary position of the Host PC in 2D workspace. No effect on nDisplay