unreal.DisplayClusterConfigurationICVFX_CameraMotionBlurOverridePPS

class unreal.DisplayClusterConfigurationICVFX_CameraMotionBlurOverridePPS(replace_enable: bool = False, motion_blur_amount: float = 0.0, motion_blur_max: float = 0.0, motion_blur_per_object_size: float = 0.0)

Bases: StructBase

Display Cluster Configuration ICVFX Camera Motion Blur Override PPS

C++ Source:

  • Plugin: nDisplay

  • Module: DisplayClusterConfiguration

  • File: DisplayClusterConfigurationTypes_ICVFX.h

Editor Properties: (see get_editor_property/set_editor_property)

  • motion_blur_amount (float): [Read-Write] Strength of motion blur, 0:off.

  • motion_blur_max (float): [Read-Write] Max distortion caused by motion blur in percent of the screen width, 0:off

  • motion_blur_per_object_size (float): [Read-Write] The minimum projected screen radius for a primitive to be drawn in the velocity pass.Percentage of screen width, smaller numbers cause more draw calls, default: 4 %

  • replace_enable (bool): [Read-Write] If enabled, override the overall motion blur settings that would otherwise come from the current post-process volume or Cine Camera.

property motion_blur_amount: float

off.

Type:

(float)

Type:

[Read-Write] Strength of motion blur, 0

property motion_blur_max: float

off

Type:

(float)

Type:

[Read-Write] Max distortion caused by motion blur in percent of the screen width, 0

property motion_blur_per_object_size: float

4 %

Type:

(float)

Type:

[Read-Write] The minimum projected screen radius for a primitive to be drawn in the velocity pass.Percentage of screen width, smaller numbers cause more draw calls, default

property replace_enable: bool

[Read-Write] If enabled, override the overall motion blur settings that would otherwise come from the current post-process volume or Cine Camera.

Type:

(bool)