unreal.DisplayClusterConfigurationICVFX_ChromakeyType
¶
- class unreal.DisplayClusterConfigurationICVFX_ChromakeyType¶
Bases:
EnumBase
Indicates the type of chromakey that is used within an ICVFX camera’s inner frustum
C++ Source:
Plugin: nDisplay
Module: DisplayClusterConfiguration
File: DisplayClusterConfigurationTypes_Enums.h
- CUSTOM_CHROMAKEY: DisplayClusterConfigurationICVFX_ChromakeyType¶
Only actors specified in the custom chromakey actor list are rendered as chromakey
- Type:
1
- INNER_FRUSTUM: DisplayClusterConfigurationICVFX_ChromakeyType¶
The entire inner frustum is rendered as chromakey
- Type:
0