unreal.DisplayClusterConfigurationICVFX_VisibilityList

class unreal.DisplayClusterConfigurationICVFX_VisibilityList(actor_layers: None = [], actors: None = [], root_actor_component_names: None = [])

Bases: StructBase

Display Cluster Configuration ICVFX Visibility List

C++ Source:

  • Plugin: nDisplay

  • Module: DisplayClusterConfiguration

  • File: DisplayClusterConfigurationTypes_ICVFX.h

Editor Properties: (see get_editor_property/set_editor_property)

  • actor_layers (Array[ActorLayer]): [Read-Write] {LayersTooltip}

  • actors (Array[Actor]): [Read-Write] {ActorsTooltip}

  • root_actor_component_names (Array[str]): [Read-Write] Reference to RootActor components by names

property actor_layers: None

[Read-Write] {LayersTooltip}

Type:

(Array[ActorLayer])

property actors: None

[Read-Write] {ActorsTooltip}

Type:

(Array[Actor])

property root_actor_component_names: None

[Read-Write] Reference to RootActor components by names

Type:

(Array[str])