unreal.DisplayClusterConfigurationNetworkSettings

class unreal.DisplayClusterConfigurationNetworkSettings(connect_retries_amount: int = 0, connect_retry_delay: int = 0, game_start_barrier_timeout: int = 0, frame_start_barrier_timeout: int = 0, frame_end_barrier_timeout: int = 0, render_sync_barrier_timeout: int = 0)

Bases: StructBase

Display Cluster Configuration Network Settings

C++ Source:

  • Plugin: nDisplay

  • Module: DisplayClusterConfiguration

  • File: DisplayClusterConfigurationTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • connect_retries_amount (int32): [Read-Write] Advanced: amount of times nDisplay tries to reconnect before dropping

  • connect_retry_delay (int32): [Read-Write] Advanced: delay in between connection retries

  • frame_end_barrier_timeout (int32): [Read-Write] Advanced: timeout value for End Frame Barrier

  • frame_start_barrier_timeout (int32): [Read-Write] Advanced: timeout value for Start Frame Barrier

  • game_start_barrier_timeout (int32): [Read-Write] Advanced: timeout for Game Thread Barrier

  • render_sync_barrier_timeout (int32): [Read-Write] Advanced: timeout value for Render Sync

property connect_retries_amount: int

amount of times nDisplay tries to reconnect before dropping

Type:

(int32)

Type:

[Read-Write] Advanced

property connect_retry_delay: int

delay in between connection retries

Type:

(int32)

Type:

[Read-Write] Advanced

property frame_end_barrier_timeout: int

timeout value for End Frame Barrier

Type:

(int32)

Type:

[Read-Write] Advanced

property frame_start_barrier_timeout: int

timeout value for Start Frame Barrier

Type:

(int32)

Type:

[Read-Write] Advanced

property game_start_barrier_timeout: int

timeout for Game Thread Barrier

Type:

(int32)

Type:

[Read-Write] Advanced

property render_sync_barrier_timeout: int

timeout value for Render Sync

Type:

(int32)

Type:

[Read-Write] Advanced