unreal.DisplayClusterConfigurationPolymorphicEntity

class unreal.DisplayClusterConfigurationPolymorphicEntity(type: str = '', parameters: None = {})

Bases: StructBase

Display Cluster Configuration Polymorphic Entity

C++ Source:

  • Plugin: nDisplay

  • Module: DisplayClusterConfiguration

  • File: DisplayClusterConfigurationTypes_Base.h

Editor Properties: (see get_editor_property/set_editor_property)

  • is_custom (bool): [Read-Write] When a custom policy is selected from the details panel. This is needed in the event a custom policy is selected but the custom type is a default policy. This allows users to further customize default policies if necessary.

    EditAnywhere is required so we can manipulate the property through a handle. Details will hide it from showing.

  • parameters (Map[str, str]): [Read-Write] Generic parameters map

  • type (str): [Read-Write] Polymorphic entity type

property parameters: None

[Read-Only] Generic parameters map

Type:

(Map[str, str])

property type: str

[Read-Only] Polymorphic entity type

Type:

(str)