unreal.DisplayClusterConfigurationPostRender_BlurPostprocess

class unreal.DisplayClusterConfigurationPostRender_BlurPostprocess(mode: DisplayClusterConfiguration_PostRenderBlur = Ellipsis, kernel_radius: int = 0, kernel_scale: float = 0.0)

Bases: StructBase

Display Cluster Configuration Post Render Blur Postprocess

C++ Source:

  • Plugin: nDisplay

  • Module: DisplayClusterConfiguration

  • File: DisplayClusterConfigurationTypes_PostRender.h

Editor Properties: (see get_editor_property/set_editor_property)

  • kernel_radius (int32): [Read-Write] Kernel Radius

  • kernel_scale (float): [Read-Write] Kernel Scale

  • mode (DisplayClusterConfiguration_PostRenderBlur): [Read-Write] Enable/disable Post Process Blur and specify method.

property kernel_radius: int

[Read-Write] Kernel Radius

Type:

(int32)

property kernel_scale: float

[Read-Write] Kernel Scale

Type:

(float)

property mode: DisplayClusterConfiguration_PostRenderBlur

[Read-Write] Enable/disable Post Process Blur and specify method.

Type:

(DisplayClusterConfiguration_PostRenderBlur)