unreal.DisplayClusterConfigurationViewport

class unreal.DisplayClusterConfigurationViewport(outer: Object | None = None, name: Name | str = 'None')

Bases: DisplayClusterConfigurationData_Base

Display Cluster Configuration Viewport

C++ Source:

  • Plugin: nDisplay

  • Module: DisplayClusterConfiguration

  • File: DisplayClusterConfigurationTypes_Viewport.h

Editor Properties: (see get_editor_property/set_editor_property)

  • allow_preview_frustum_rendering (bool): [Read-Write]

  • allow_rendering (bool): [Read-Write] Enables or disables rendering of this specific Viewport

  • camera (str): [Read-Write] Reference to the nDisplay View Origin

  • display_device_name (str): [Read-Write] Select a display device to use during preview. An empty string will use the default display device

  • fixed_aspect_ratio (bool): [Read-Write] Locks the Viewport aspect ratio for easier resizing

  • gpu_index (int32): [Read-Write] Specify which GPU should render this Viewport. “-1” is default.

  • icvfx (DisplayClusterConfigurationViewport_ICVFX): [Read-Write] Configure ICVFX for this viewport

  • is_unlocked (bool): [Read-Write]

  • is_visible (bool): [Read-Write]

  • overlap_order (int32): [Read-Write] Allows Viewports to overlap and sets Viewport overlapping order priority

  • projection_policy (DisplayClusterConfigurationProjection): [Read-Write] Specify your Projection Policy Settings

  • region (DisplayClusterConfigurationRectangle): [Read-Write] Define the Viewport 2D coordinates

  • render_settings (DisplayClusterConfigurationViewport_RenderSettings): [Read-Write] Configure render for this viewport

  • viewport_remap (DisplayClusterConfigurationViewport_Remap): [Read-Write] Define the Viewport Remap settings

property allow_preview_frustum_rendering: bool

[Read-Write]

Type:

(bool)

property allow_rendering: bool

[Read-Write] Enables or disables rendering of this specific Viewport

Type:

(bool)

property camera: str

[Read-Write] Reference to the nDisplay View Origin

Type:

(str)

property gpu_index: int

[Read-Write] Specify which GPU should render this Viewport. “-1” is default.

Type:

(int32)

property icvfx: DisplayClusterConfigurationViewport_ICVFX

[Read-Write] Configure ICVFX for this viewport

Type:

(DisplayClusterConfigurationViewport_ICVFX)

property overlap_order: int

[Read-Write] Allows Viewports to overlap and sets Viewport overlapping order priority

Type:

(int32)

property projection_policy: DisplayClusterConfigurationProjection

[Read-Write] Specify your Projection Policy Settings

Type:

(DisplayClusterConfigurationProjection)

property region: DisplayClusterConfigurationRectangle

[Read-Write] Define the Viewport 2D coordinates

Type:

(DisplayClusterConfigurationRectangle)

property render_settings: DisplayClusterConfigurationViewport_RenderSettings

[Read-Write] Configure render for this viewport

Type:

(DisplayClusterConfigurationViewport_RenderSettings)

property viewport_remap: DisplayClusterConfigurationViewport_Remap

[Read-Write] Define the Viewport Remap settings

Type:

(DisplayClusterConfigurationViewport_Remap)