unreal.DisplayClusterConfigurationViewport
¶
- class unreal.DisplayClusterConfigurationViewport(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
DisplayClusterConfigurationData_Base
Display Cluster Configuration Viewport
C++ Source:
Plugin: nDisplay
Module: DisplayClusterConfiguration
File: DisplayClusterConfigurationTypes_Viewport.h
Editor Properties: (see get_editor_property/set_editor_property)
allow_preview_frustum_rendering
(bool): [Read-Write]allow_rendering
(bool): [Read-Write] Enables or disables rendering of this specific Viewportcamera
(str): [Read-Write] Reference to the nDisplay View Origindisplay_device_name
(str): [Read-Write] Select a display device to use during preview. An empty string will use the default display devicefixed_aspect_ratio
(bool): [Read-Write] Locks the Viewport aspect ratio for easier resizinggpu_index
(int32): [Read-Write] Specify which GPU should render this Viewport. “-1” is default.icvfx
(DisplayClusterConfigurationViewport_ICVFX): [Read-Write] Configure ICVFX for this viewportis_unlocked
(bool): [Read-Write]is_visible
(bool): [Read-Write]overlap_order
(int32): [Read-Write] Allows Viewports to overlap and sets Viewport overlapping order priorityprojection_policy
(DisplayClusterConfigurationProjection): [Read-Write] Specify your Projection Policy Settingsregion
(DisplayClusterConfigurationRectangle): [Read-Write] Define the Viewport 2D coordinatesrender_settings
(DisplayClusterConfigurationViewport_RenderSettings): [Read-Write] Configure render for this viewportviewport_remap
(DisplayClusterConfigurationViewport_Remap): [Read-Write] Define the Viewport Remap settings
- property allow_rendering: bool¶
[Read-Write] Enables or disables rendering of this specific Viewport
- Type:
(bool)
- property gpu_index: int¶
[Read-Write] Specify which GPU should render this Viewport. “-1” is default.
- Type:
(int32)
- property icvfx: DisplayClusterConfigurationViewport_ICVFX¶
[Read-Write] Configure ICVFX for this viewport
- property overlap_order: int¶
[Read-Write] Allows Viewports to overlap and sets Viewport overlapping order priority
- Type:
(int32)
- property projection_policy: DisplayClusterConfigurationProjection¶
[Read-Write] Specify your Projection Policy Settings
- property region: DisplayClusterConfigurationRectangle¶
[Read-Write] Define the Viewport 2D coordinates
- property render_settings: DisplayClusterConfigurationViewport_RenderSettings¶
[Read-Write] Configure render for this viewport
- property viewport_remap: DisplayClusterConfigurationViewport_Remap¶
[Read-Write] Define the Viewport Remap settings