unreal.DisplayClusterConfigurationViewport_RemapData

class unreal.DisplayClusterConfigurationViewport_RemapData(viewport_region: DisplayClusterConfigurationRectangle = Ellipsis, output_region: DisplayClusterConfigurationRectangle = Ellipsis, angle: float = 0.0, flip_h: bool = False, flip_v: bool = False)

Bases: StructBase

Remapping configuration for a single remapped region, which can be any subregion of a viewport, and can be remapped to any part of the screen, and can be rotated or flipped

C++ Source:

  • Plugin: nDisplay

  • Module: DisplayClusterConfiguration

  • File: DisplayClusterConfigurationTypes_ViewportRemap.h

Editor Properties: (see get_editor_property/set_editor_property)

  • angle (float): [Read-Write] The angle in degrees to rotate the remapped region by; rotation is performed around the center of the output region

  • flip_h (bool): [Read-Write] Flips the remapped region horizontally

  • flip_v (bool): [Read-Write] Flips the remapped region vertically

  • output_region (DisplayClusterConfigurationRectangle): [Read-Write] The region in screen space to output the remapped region to

  • viewport_region (DisplayClusterConfigurationRectangle): [Read-Write] The subregion of the viewport to remap; (0,0) x (W, H) will remap the entire viewport

property angle: float

[Read-Write] The angle in degrees to rotate the remapped region by; rotation is performed around the center of the output region

Type:

(float)

property flip_h: bool

[Read-Write] Flips the remapped region horizontally

Type:

(bool)

property flip_v: bool

[Read-Write] Flips the remapped region vertically

Type:

(bool)

property output_region: DisplayClusterConfigurationRectangle

[Read-Write] The region in screen space to output the remapped region to

Type:

(DisplayClusterConfigurationRectangle)

property viewport_region: DisplayClusterConfigurationRectangle

[Read-Write] The subregion of the viewport to remap; (0,0) x (W, H) will remap the entire viewport

Type:

(DisplayClusterConfigurationRectangle)