unreal.DisplayClusterMoviePipelineConfiguration

class unreal.DisplayClusterMoviePipelineConfiguration(dc_root_actor: DisplayClusterRootActor = Ellipsis, use_viewport_resolutions: bool = False, render_all_viewports: bool = False, allowed_viewport_names_list: None = [])

Bases: StructBase

Display Cluster Movie Pipeline Configuration

C++ Source:

  • Plugin: nDisplay

  • Module: DisplayClusterMoviePipeline

  • File: DisplayClusterMoviePipelineSettings.h

Editor Properties: (see get_editor_property/set_editor_property)

  • allowed_viewport_names_list (Array[str]): [Read-Write] Render only viewports from this list.

  • dc_root_actor (DisplayClusterRootActor): [Read-Write] Reference to Display Cluster Root Actor If not set, the first available in the scene will be set.

  • render_all_viewports (bool): [Read-Write] Render all viewports

  • use_viewport_resolutions (bool): [Read-Write] Render with nDisplay viewport resolutions.

property allowed_viewport_names_list: None

[Read-Write] Render only viewports from this list.

Type:

(Array[str])

property dc_root_actor: DisplayClusterRootActor

[Read-Write] Reference to Display Cluster Root Actor If not set, the first available in the scene will be set.

Type:

(DisplayClusterRootActor)

property render_all_viewports: bool

[Read-Write] Render all viewports

Type:

(bool)

property use_viewport_resolutions: bool

[Read-Write] Render with nDisplay viewport resolutions.

Type:

(bool)