unreal.DisplayClusterStageGeometryComponent
¶
- class unreal.DisplayClusterStageGeometryComponent(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
ActorComponent
A component that stores the generated geometry map of the stage actor, which is used for placing stage actors (light cards, CCWs, etc) flush to the stage’s walls and ceiling
C++ Source:
Plugin: nDisplay
Module: DisplayCluster
File: DisplayClusterStageGeometryComponent.h
Editor Properties: (see get_editor_property/set_editor_property)
asset_user_data
(Array[AssetUserData]): [Read-Write] Array of user data stored with the componentasset_user_data_editor_only
(Array[AssetUserData]): [Read-Write] Array of user data stored with the componentauto_activate
(bool): [Read-Write] Whether the component is activated at creation or must be explicitly activated.can_ever_affect_navigation
(bool): [Read-Write] Whether this component can potentially influence navigationcomponent_tags
(Array[Name]): [Read-Write] Array of tags that can be used for grouping and categorizing. Can also be accessed from scripting.editable_when_inherited
(bool): [Read-Write] True if this component can be modified when it was inherited from a parent actor classis_editor_only
(bool): [Read-Write] If true, the component will be excluded from non-editor buildson_component_activated
(ActorComponentActivatedSignature): [Read-Write] Called when the component has been activated, with parameter indicating if it was from a reseton_component_deactivated
(ActorComponentDeactivateSignature): [Read-Write] Called when the component has been deactivatedprimary_component_tick
(ActorComponentTickFunction): [Read-Write] Main tick function for the Componentreplicate_using_registered_sub_object_list
(bool): [Read-Write] When true the replication system will only replicate the registered subobjects list When false the replication system will instead call the virtual ReplicateSubObjects() function where the subobjects need to be manually replicated.replicates
(bool): [Read-Write] Is this component currently replicating? Should the network code consider it for replication? Owning Actor must be replicating first!
- get_stage_distance_and_normal(direction) (out_distance=float, out_normal=Vector) or None ¶
Gets the distance and normal vector (in radial space) of the stage’s geometry in the specified world direction
- Parameters:
direction (Vector) – The direction in world coordinates to query the stage geometry map
- Returns:
true if the stage geometry map was successfully queried, otherwise false
out_distance (float): The distance from the stage’s default view origin to the nearest stage geometry in the specified direction
out_normal (Vector): The normal vector in radial space (with x axis pointing in the direction of the stage’s default view origin) of the nearest stage geometry in the specified direction
- Return type:
tuple or None