unreal.DisplayClusterStageGeometryComponent

class unreal.DisplayClusterStageGeometryComponent(outer: Object | None = None, name: Name | str = 'None')

Bases: ActorComponent

A component that stores the generated geometry map of the stage actor, which is used for placing stage actors (light cards, CCWs, etc) flush to the stage’s walls and ceiling

C++ Source:

  • Plugin: nDisplay

  • Module: DisplayCluster

  • File: DisplayClusterStageGeometryComponent.h

Editor Properties: (see get_editor_property/set_editor_property)

  • asset_user_data (Array[AssetUserData]): [Read-Write] Array of user data stored with the component

  • asset_user_data_editor_only (Array[AssetUserData]): [Read-Write] Array of user data stored with the component

  • auto_activate (bool): [Read-Write] Whether the component is activated at creation or must be explicitly activated.

  • can_ever_affect_navigation (bool): [Read-Write] Whether this component can potentially influence navigation

  • component_tags (Array[Name]): [Read-Write] Array of tags that can be used for grouping and categorizing. Can also be accessed from scripting.

  • editable_when_inherited (bool): [Read-Write] True if this component can be modified when it was inherited from a parent actor class

  • is_editor_only (bool): [Read-Write] If true, the component will be excluded from non-editor builds

  • on_component_activated (ActorComponentActivatedSignature): [Read-Write] Called when the component has been activated, with parameter indicating if it was from a reset

  • on_component_deactivated (ActorComponentDeactivateSignature): [Read-Write] Called when the component has been deactivated

  • primary_component_tick (ActorComponentTickFunction): [Read-Write] Main tick function for the Component

  • replicate_using_registered_sub_object_list (bool): [Read-Write] When true the replication system will only replicate the registered subobjects list When false the replication system will instead call the virtual ReplicateSubObjects() function where the subobjects need to be manually replicated.

  • replicates (bool): [Read-Write] Is this component currently replicating? Should the network code consider it for replication? Owning Actor must be replicating first!

get_stage_distance_and_normal(direction) (out_distance=float, out_normal=Vector) or None

Gets the distance and normal vector (in radial space) of the stage’s geometry in the specified world direction

Parameters:

direction (Vector) – The direction in world coordinates to query the stage geometry map

Returns:

true if the stage geometry map was successfully queried, otherwise false

out_distance (float): The distance from the stage’s default view origin to the nearest stage geometry in the specified direction

out_normal (Vector): The normal vector in radial space (with x axis pointing in the direction of the stage’s default view origin) of the nearest stage geometry in the specified direction

Return type:

tuple or None

invalidate(force_immediate_redraw=False) None

Invalidates and regenerates the cached stage geometry map

Parameters:

force_immediate_redraw (bool) – Indicates whether the geometry map is regenerated immediately or is queued to redraw on the next tick

is_geometry_map_valid() bool

Gets whether the stage geometry map is valid and usable

Return type:

bool