unreal.Distribution

class unreal.Distribution(outer: Object | None = None, name: Name | str = 'None')

Bases: Object

C++ Source:

  • Module: Engine

  • File: Distribution.h

get_distribution_locked_axes() Array[DistributionVectorLockFlags]

Get Distribution Locked Axes

Return type:

Array[DistributionVectorLockFlags]

get_distribution_min_max_values() -> (out_success=bool, out_min_value=Vector, out_max_value=Vector)

Cascade Distribution Getters

Returns:

out_success (bool):

out_min_value (Vector):

out_max_value (Vector):

Return type:

tuple

get_distribution_type() -> (out_distribution_type=DistributionType, out_cascade_distribution_value_type=DistributionValueType)

Get Distribution Type

Returns:

out_distribution_type (DistributionType):

out_cascade_distribution_value_type (DistributionValueType):

Return type:

tuple