unreal.Distribution
¶
- class unreal.Distribution(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
Object
C++ Source:
Module: Engine
File: Distribution.h
- get_distribution_locked_axes() Array[DistributionVectorLockFlags] ¶
Get Distribution Locked Axes
- Return type:
- get_distribution_min_max_values() -> (out_success=bool, out_min_value=Vector, out_max_value=Vector)¶
Cascade Distribution Getters
- Returns:
out_success (bool):
out_min_value (Vector):
out_max_value (Vector):
- Return type:
tuple
- get_distribution_type() -> (out_distribution_type=DistributionType, out_cascade_distribution_value_type=DistributionValueType)¶
Get Distribution Type
- Returns:
out_distribution_type (DistributionType):
out_cascade_distribution_value_type (DistributionValueType):
- Return type:
tuple