unreal.DistributionFloat

class unreal.DistributionFloat(outer=None, name='None')

Bases: unreal.Distribution

Distribution Float

C++ Source:

  • Module: Engine
  • File: DistributionFloat.h

Editor Properties: (see get_editor_property/set_editor_property)

  • can_be_baked (bool): [Read-Write] Can this variable be baked out to a FRawDistribution? Should be true 99% of the time