unreal.DistributionFloatConstant

class unreal.DistributionFloatConstant(outer: Object | None = None, name: Name | str = 'None')

Bases: DistributionFloat

Distribution Float Constant

C++ Source:

  • Module: Engine

  • File: DistributionFloatConstant.h

Editor Properties: (see get_editor_property/set_editor_property)

  • can_be_baked (bool): [Read-Write] Can this variable be baked out to a FRawDistribution? Should be true 99% of the time

  • constant (float): [Read-Write] This float will be returned for all values of time.

get_float_distribution_const_values() float

Get Float Distribution Const Values

Returns:

out_const_float (float):

Return type:

float