unreal.DistributionVector

class unreal.DistributionVector(outer: Object | None = None, name: Name | str = 'None')

Bases: Distribution

Distribution Vector

C++ Source:

  • Module: Engine

  • File: DistributionVector.h

Editor Properties: (see get_editor_property/set_editor_property)

  • can_be_baked (bool): [Read-Write] Can this variable be baked out to a FRawDistribution? Should be true 99% of the time