unreal.DropTimecode

class unreal.DropTimecode(timecode=[0, 0, 0, 0, False], frame_rate=0, color_framing=False, running_forward=False, new_frame=False)

Bases: unreal.StructBase

Hold a frame of a Linear Timecode Frame

C++ Source:

  • Plugin: LinearTimecode
  • Module: LinearTimecode
  • File: DropTimecode.h

Editor Properties: (see get_editor_property/set_editor_property)

  • color_framing (bool): [Read-Write] Sync is in phase with color burst
  • frame_rate (int32): [Read-Write] Guess at incoming frame rate
  • new_frame (bool): [Read-Write] Is a new timecode frame
  • running_forward (bool): [Read-Write] When timecode is reading forward
  • timecode (Timecode): [Read-Write] Decoded Timecode
color_framing

(bool) – [Read-Write] Sync is in phase with color burst

frame_rate

(int32) – [Read-Write] Guess at incoming frame rate

new_frame

(bool) – [Read-Write] Is a new timecode frame

running_forward

(bool) – [Read-Write] When timecode is reading forward

timecode

(Timecode) – [Read-Write] Decoded Timecode