unreal.DynamicMaterialEditorSettings

class unreal.DynamicMaterialEditorSettings(outer: Object | None = None, name: Name | str = 'None')

Bases: DeveloperSettings

Material Designer Settings

C++ Source:

  • Plugin: DynamicMaterial

  • Module: DynamicMaterialEditor

  • File: DynamicMaterialEditorSettings.h

Editor Properties: (see get_editor_property/set_editor_property)

  • custom_effects_folders (Array[Name]): [Read-Write] * Add paths to search for custom effects. * * Format examples: * - /Game/Some/Path * - /Plugin/Some/Path * * The assets must be in a sub-folder of the base path. The sub-folder * will be used as the category name. * * Asset Examples: * - /Game/Some/Path/UV/Asset.Asset -> Category: UV * - /Plugin/Some/Path/Color/OtherAsset.OtherAsset -> Category: Color

  • default_opacity_slot_mask (Texture): [Read-Write]

  • default_opaque_texture (Texture): [Read-Write]

  • default_preview_canvas_texture (Texture): [Read-Write]

  • default_rgb_texture (Texture): [Read-Write]

  • details_preview_size (int32): [Read-Write] The size of the material layer details preview images.

  • follow_selection (bool): [Read-Write] Changes the currently active material in the designer following actor/object selection.

  • layer_preview_size (int32): [Read-Write] The size of the material layer preview images.

  • max_float_slider_width (float): [Read-Write] Sets the maximum width for float-based sliders in the editor

  • preview_images_use_texture_u_vs (bool): [Read-Write]

  • show_tooltip_preview (bool): [Read-Write] If true, will display the hovered preview image in an enlarged format inside the tooltip.

    NOTE: The Material Designer must be re-opened for changes to take effect.

  • slot_preview_size (int32): [Read-Write] The size of the material slot preview images.

  • spin_box_value_multiplier_alt_cmd (float): [Read-Write] Adjusts the the spin box value sensitivity.

  • spin_box_value_multiplier_alt_shift (float): [Read-Write] Adjusts the the spin box value sensitivity.

  • spin_box_value_multiplier_cmd (float): [Read-Write] Adjusts the the spin box value sensitivity.

  • spin_box_value_multiplier_default (float): [Read-Write] Adjusts the the spin box value sensitivity.

  • spin_box_value_multiplier_shift (float): [Read-Write] Adjusts the the spin box value sensitivity.

  • splitter_location (float): [Read-Write] Adjusts the vertical size of the material layer view.

  • tooltip_texture_size (int32): [Read-Write] The size of the preview image when displayed in the tooltip.

property custom_effects_folders: None

[Read-Write] * Add paths to search for custom effects. * * Format examples: * - /Game/Some/Path * - /Plugin/Some/Path * * The assets must be in a sub-folder of the base path. The sub-folder * will be used as the category name. * * Asset Examples: * - /Game/Some/Path/UV/Asset.Asset -> Category: UV * - /Plugin/Some/Path/Color/OtherAsset.OtherAsset -> Category: Color

Type:

(Array[Name])

property default_opacity_slot_mask: Texture

[Read-Write]

Type:

(Texture)

property default_opaque_texture: Texture

[Read-Write]

Type:

(Texture)

property default_preview_canvas_texture: Texture

[Read-Write]

Type:

(Texture)

property default_rgb_texture: Texture

[Read-Write]

Type:

(Texture)

property details_preview_size: int

[Read-Write] The size of the material layer details preview images.

Type:

(int32)

property follow_selection: bool

[Read-Write] Changes the currently active material in the designer following actor/object selection.

Type:

(bool)

property layer_preview_size: int

[Read-Write] The size of the material layer preview images.

Type:

(int32)

property max_float_slider_width: float

[Read-Write] Sets the maximum width for float-based sliders in the editor

Type:

(float)

property preview_images_use_texture_u_vs: bool

[Read-Write]

Type:

(bool)

property show_tooltip_preview: bool

[Read-Write] If true, will display the hovered preview image in an enlarged format inside the tooltip.

NOTE: The Material Designer must be re-opened for changes to take effect.

Type:

(bool)

property slot_preview_size: int

[Read-Write] The size of the material slot preview images.

Type:

(int32)

property spin_box_value_multiplier_alt_cmd: float

[Read-Write] Adjusts the the spin box value sensitivity.

Type:

(float)

property spin_box_value_multiplier_alt_shift: float

[Read-Write] Adjusts the the spin box value sensitivity.

Type:

(float)

property spin_box_value_multiplier_cmd: float

[Read-Write] Adjusts the the spin box value sensitivity.

Type:

(float)

property spin_box_value_multiplier_default: float

[Read-Write] Adjusts the the spin box value sensitivity.

Type:

(float)

property spin_box_value_multiplier_shift: float

[Read-Write] Adjusts the the spin box value sensitivity.

Type:

(float)

property splitter_location: float

[Read-Write] Adjusts the vertical size of the material layer view.

Type:

(float)

property tooltip_texture_size: int

[Read-Write] The size of the preview image when displayed in the tooltip.

Type:

(int32)