unreal.EXRFileCompositingOutput

class unreal.EXRFileCompositingOutput(outer=None, name='None')

Bases: unreal.CompositingElementOutput

EXRFile Compositing Output

C++ Source:

  • Plugin: Composure
  • Module: Composure
  • File: CompositingElementOutputs.h

Editor Properties: (see get_editor_property/set_editor_property)

  • compression (ExrCompressionOptions): [Read-Write] Compression
  • enabled (bool): [Read-Write] Enabled
  • filename_format (str): [Read-Write] The format to use for the resulting filename. Extension will be added automatically. Any tokens of the form {token} will be replaced with the corresponding value: {frame} - The current frame number
  • output_directiory (DirectoryPath): [Read-Write] Output Directiory
  • output_frame_rate (FrameRate): [Read-Write] Output Frame Rate
  • pass_name (Name): [Read-Write] Pass Name
compression

(ExrCompressionOptions) – [Read-Write] Compression

filename_format

**(str)* – [Read-Write] The format to use for the resulting filename. Extension will be added automatically. Any tokens of the form {token} will be replaced with the corresponding value* – {frame} - The current frame number

output_frame_rate

(FrameRate) – [Read-Write] Output Frame Rate