unreal.EdgeToCreate

class unreal.EdgeToCreate(vertex_id0=[-1], vertex_id1=[-1], connected_polygons=[], edge_attributes=[[]], original_edge_id=[-1])

Bases: unreal.StructBase

Edge to Create

C++ Source:

  • Plugin: EditableMesh
  • Module: EditableMesh
  • File: EditableMeshTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • connected_polygons (Array(PolygonID)): [Read-Write] The polygons that are connected to this edge.
  • edge_attributes (MeshElementAttributeList): [Read-Write] Attributes of this edge itself
  • original_edge_id (EdgeID): [Read-Write] The original ID of the edge. Should only be used by the undo system.
  • vertex_id0 (VertexID): [Read-Write] The first vertex this edge connects
  • vertex_id1 (VertexID): [Read-Write] The second vertex this edge connects
connected_polygons

(Array(PolygonID)) – [Read-Write] The polygons that are connected to this edge.

edge_attributes

(MeshElementAttributeList) – [Read-Write] Attributes of this edge itself

original_edge_id

(EdgeID) – [Read-Write] The original ID of the edge. Should only be used by the undo system.

vertex_id0

(VertexID) – [Read-Write] The first vertex this edge connects

vertex_id1

(VertexID) – [Read-Write] The second vertex this edge connects