unreal.EditableText

class unreal.EditableText(outer=None, name='None')

Bases: unreal.Widget

Editable text box widget

C++ Source:

  • Module: UMG
  • File: EditableText.h

Editor Properties: (see get_editor_property/set_editor_property)

  • allow_context_menu (bool): [Read-Write] Whether the context menu can be opened

  • clear_keyboard_focus_on_commit (bool): [Read-Write] Whether to clear keyboard focus when pressing enter to commit changes

  • clipping (WidgetClipping): [Read-Write] Controls how the clipping behavior of this widget. Normally content that overflows the bounds of the widget continues rendering. Enabling clipping prevents that overflowing content from being seen.

    NOTE: Elements in different clipping spaces can not be batched together, and so there is a performance cost to clipping. Do not enable clipping unless a panel actually needs to prevent content from showing up outside its bounds.

  • cursor (MouseCursor): [Read-Write] The cursor to show when the mouse is over the widget

  • flow_direction_preference (FlowDirectionPreference): [Read-Write] Allows you to set a new flow direction

  • hint_text (Text): [Read-Write] Hint text that appears when there is no text in the text box

  • is_caret_moved_when_gain_focus (bool): [Read-Write] Workaround as we lose focus when the auto completion closes.

  • is_enabled (bool): [Read-Write] Sets whether this widget can be modified interactively by the user

  • is_password (bool): [Read-Write] Sets whether this text box is for storing a password

  • is_read_only (bool): [Read-Write] Sets whether this text box can actually be modified interactively by the user

  • is_volatile (bool): [Read-Write] If true prevents the widget or its child’s geometry or layout information from being cached. If this widget changes every frame, but you want it to still be in an invalidation panel you should make it as volatile instead of invalidating it every frame, which would prevent the invalidation panel from actually ever caching anything.

  • justification (TextJustify): [Read-Write] How the text should be aligned with the margin.

  • keyboard_type (VirtualKeyboardType): [Read-Write] If we’re on a platform that requires a virtual keyboard, what kind of keyboard should this widget use?

  • minimum_desired_width (float): [Read-Write] Minimum width that a text block should be

  • navigation (WidgetNavigation): [Read-Write] The navigation object for this widget is optionally created if the user has configured custom navigation rules for this widget in the widget designer. Those rules determine how navigation transitions can occur between widgets.

  • on_text_changed (OnEditableTextChangedEvent): [Read-Write] Called whenever the text is changed interactively by the user

  • on_text_committed (OnEditableTextCommittedEvent): [Read-Write] Called whenever the text is committed. This happens when the user presses enter or the text box loses focus.

  • override_cursor (bool): [Read-Write] Override Cursor

  • render_opacity (float): [Read-Write] The opacity of the widget

  • render_transform (WidgetTransform): [Read-Write] The render transform of the widget allows for arbitrary 2D transforms to be applied to the widget.

  • render_transform_pivot (Vector2D): [Read-Write] The render transform pivot controls the location about which transforms are applied. This value is a normalized coordinate about which things like rotations will occur.

  • revert_text_on_escape (bool): [Read-Write] Whether to allow the user to back out of changes when they press the escape key

  • select_all_text_on_commit (bool): [Read-Write] Whether to select all text when pressing enter to commit changes

  • select_all_text_when_focused (bool): [Read-Write] Whether to select all text when the user clicks to give focus on the widget

  • shaped_text_options (ShapedTextOptions): [Read-Write] Controls how the text within this widget should be shaped.

  • slot (PanelSlot): [Read-Write] The parent slot of the UWidget. Allows us to easily inline edit the layout controlling this widget.

  • text (Text): [Read-Write] The text content for this editable text box widget

  • tool_tip_text (Text): [Read-Write] Tooltip text to show when the user hovers over the widget with the mouse

  • tool_tip_widget (Widget): [Read-Only] Tooltip widget to show when the user hovers over the widget with the mouse

  • virtual_keyboard_dismiss_action (VirtualKeyboardDismissAction): [Read-Write] What action should be taken when the virtual keyboard is dismissed?

  • virtual_keyboard_options (VirtualKeyboardOptions): [Read-Write] Additional options for the virtual keyboard

  • visibility (SlateVisibility): [Read-Write] The visibility of the widget

  • widget_style (EditableTextStyle): [Read-Write] The style

get_text() → Text

Gets the widget text

Returns:The widget text
Return type:Text
hint_text

(Text) – [Read-Only] Hint text that appears when there is no text in the text box

justification

(TextJustify) – [Read-Write] How the text should be aligned with the margin.

on_text_changed

(OnEditableTextChangedEvent) – [Read-Write] Called whenever the text is changed interactively by the user

on_text_committed

(OnEditableTextCommittedEvent) – [Read-Write] Called whenever the text is committed. This happens when the user presses enter or the text box loses focus.

set_hint_text(hint_text) → None

Set Hint Text

Parameters:hint_text (Text) –
set_is_password(inb_is_password) → None

Set Is Password

Parameters:inb_is_password (bool) –
set_is_read_only(inb_is_ready_only) → None

Set Is Read Only

Parameters:inb_is_ready_only (bool) –
set_text(text) → None

Directly sets the widget text. Warning: This will wipe any binding created for the Text property!

Parameters:text (Text) – The text to assign to the widget
shaped_text_options

(ShapedTextOptions) – [Read-Only] Controls how the text within this widget should be shaped.

widget_style

(EditableTextStyle) – [Read-Write] The style