unreal.EditorCompositeSection

class unreal.EditorCompositeSection(outer=None, name='None')

Bases: unreal.EditorAnimBaseObj

Editor Composite Section

C++ Source:

  • Module: UnrealEd
  • File: EditorCompositeSection.h

Editor Properties: (see get_editor_property/set_editor_property)

  • composite_section (CompositeSection): [Read-Write] Default blend in time.