unreal.EditorOnlyVCamModifier
¶
- class unreal.EditorOnlyVCamModifier(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
VCamBlueprintModifier
A modifier that only exists in uncooked builds.
C++ Source:
Plugin: VirtualCameraCore
Module: VCamCoreEditor
File: EditorOnlyVCamModifier.h
Editor Properties: (see get_editor_property/set_editor_property)
connection_points
(Map[Name, VCamModifierConnectionPoint]): [Read-Write]input_context_priority
(int32): [Read-Write] If an Input Mapping Context is provided then this value defines the priority level that the context is added to the input system withinput_mapping_context
(InputMappingContext): [Read-Write] If an Input Mapping Context is specified then that Context will be automatically added to the input system when this Modifier is Initialized