unreal.EditorOnlyVCamModifier

class unreal.EditorOnlyVCamModifier(outer: Object | None = None, name: Name | str = 'None')

Bases: VCamBlueprintModifier

A modifier that only exists in uncooked builds.

C++ Source:

  • Plugin: VirtualCameraCore

  • Module: VCamCoreEditor

  • File: EditorOnlyVCamModifier.h

Editor Properties: (see get_editor_property/set_editor_property)

  • connection_points (Map[Name, VCamModifierConnectionPoint]): [Read-Write]

  • input_context_priority (int32): [Read-Write] If an Input Mapping Context is provided then this value defines the priority level that the context is added to the input system with

  • input_mapping_context (InputMappingContext): [Read-Write] If an Input Mapping Context is specified then that Context will be automatically added to the input system when this Modifier is Initialized