unreal.EditorScriptingJoinStaticMeshActorsOptions

class unreal.EditorScriptingJoinStaticMeshActorsOptions(destroy_source_actors=True, new_actor_label='', rename_components_from_source=True)

Bases: unreal.StructBase

Editor Scripting Join Static Mesh Actors Options

C++ Source:

  • Plugin: EditorScriptingUtilities
  • Module: EditorScriptingUtilities
  • File: EditorLevelLibrary.h

Editor Properties: (see get_editor_property/set_editor_property)

  • destroy_source_actors (bool): [Read-Write] Destroy the provided Actors after the operation.
  • new_actor_label (str): [Read-Write] Name of the new spawned Actor to replace the provided Actors.
  • rename_components_from_source (bool): [Read-Write] Rename StaticMeshComponents based on source Actor’s name.
destroy_source_actors

(bool) – [Read-Write] Destroy the provided Actors after the operation.

new_actor_label

(str) – [Read-Write] Name of the new spawned Actor to replace the provided Actors.

rename_components_from_source

(bool) – [Read-Write] Rename StaticMeshComponents based on source Actor’s name.