unreal.EditorScriptingMeshReductionOptions

class unreal.EditorScriptingMeshReductionOptions(auto_compute_lod_screen_size=True, reduction_settings=[])

Bases: unreal.StructBase

Editor Scripting Mesh Reduction Options

C++ Source:

  • Plugin: EditorScriptingUtilities
  • Module: EditorScriptingUtilities
  • File: EditorStaticMeshLibrary.h

Editor Properties: (see get_editor_property/set_editor_property)

  • auto_compute_lod_screen_size (bool): [Read-Write] If true, the screen sizes at which LODs swap are computed automatically that this is displayed as ‘Auto Compute LOD Distances’ in the UI:
  • reduction_settings (Array(EditorScriptingMeshReductionSettings)): [Read-Write] Array of reduction settings to apply to each new LOD mesh.
auto_compute_lod_screen_size

(bool) – [Read-Write] If true, the screen sizes at which LODs swap are computed automatically that this is displayed as ‘Auto Compute LOD Distances’ in the UI:

reduction_settings

(Array(EditorScriptingMeshReductionSettings)) – [Read-Write] Array of reduction settings to apply to each new LOD mesh.