unreal.EditorTestsUtilityLibrary

class unreal.EditorTestsUtilityLibrary(outer=None, name='None')

Bases: unreal.BlueprintFunctionLibrary

Blueprint library for altering and analyzing animation / skeletal data

C++ Source:

  • Plugin: EditorTests
  • Module: EditorTests
  • File: EditorTestsUtilityLibrary.h
classmethod bake_materials_for_component(static_mesh_component, material_options, material_merge_options) → None

Bakes out material in-place for the given set of static mesh components using the MaterialMergeOptions

Parameters:
classmethod merge_static_mesh_components(static_mesh_components, merge_settings, replace_actors) -> Array(int32)

Merges meshes and bakes out materials into a atlas-material for the given set of static mesh components using the MergeSettings

Parameters:
Returns:

out_lod_indices (Array(int32)):

Return type:

Array(int32)