unreal.EditorUtilityWidgetBlueprint

class unreal.EditorUtilityWidgetBlueprint(outer=None, name='None')

Bases: unreal.WidgetBlueprint

Editor Utility Widget Blueprint

C++ Source:

  • Module: Blutility
  • File: EditorUtilityWidgetBlueprint.h

Editor Properties: (see get_editor_property/set_editor_property)

  • blueprint_category (str): [Read-Write] The category of the Blueprint, used to organize this Blueprint class when displayed in palette windows
  • blueprint_description (str): [Read-Write] Shows up in the content browser when the blueprint is hovered, exported as Hidden in GetAssetRegistryTags
  • blueprint_display_name (str): [Read-Write] Overrides the BP’s display name in the editor UI
  • compile_mode (BlueprintCompileMode): [Read-Write] The mode that will be used when compiling this class.
  • deprecate (bool): [Read-Write] Deprecates the Blueprint, marking the generated class with the CLASS_Deprecated flag
  • force_slow_construction_path (bool): [Read-Write] Force Slow Construction Path
  • generate_abstract_class (bool): [Read-Write] Whether or not this blueprint’s class is a abstract class or not. Should set CLASS_Abstract in the KismetCompiler.
  • generate_const_class (bool): [Read-Write] Whether or not this blueprint’s class is a const class or not. Should set CLASS_Const in the KismetCompiler.
  • hide_categories (Array(str)): [Read-Write] Additional HideCategories. These are added to HideCategories from parent.
  • run_construction_script_in_sequencer (bool): [Read-Write] whether or not you want to continuously rerun the construction script for an actor in sequencer
  • run_construction_script_on_drag (bool): [Read-Write] whether or not you want to continuously rerun the construction script for an actor as you drag it in the editor, or only when the drag operation is complete
  • support_dynamic_creation (WidgetSupportsDynamicCreation): [Read-Write] Widgets by default all support calling CreateWidget for them, however for mobile games you may want to disable this by default, or on a per widget basis as it can save several MB on a large game from lots of widget templates being cooked ready to make dynamic construction faster.
  • thumbnail_info (ThumbnailInfo): [Read-Only] Information for thumbnail rendering