unreal.ElementID

class unreal.ElementID(id_value: int = 0)

Bases: StructBase

todo: mesheditor: Need comments todo: mesheditor script: BP doesn’t have name spaces, so we might need a more specific display name, or just rename our various types

C++ Source:

  • Module: MeshDescription

  • File: MeshTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • id_value (int32): [Read-Write] The actual mesh element index this ID represents. Read-only.

property id_value: int

[Read-Only] The actual mesh element index this ID represents. Read-only.

Type:

(int32)