unreal.ElementID

class unreal.ElementID(id_value=-1)

Bases: unreal.StructBase

mesheditor: Need comments: mesheditor script: BP doesn’t have name spaces, so we might need a more specific display name, or just rename our various types:

C++ Source:

  • Module: MeshDescription
  • File: MeshTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • id_value (int32): [Read-Write] The actual mesh element index this ID represents. Read-only.
id_value

(int32) – [Read-Only] The actual mesh element index this ID represents. Read-only.