unreal.EndMatchCallbackProxy

class unreal.EndMatchCallbackProxy(outer=None, name='None')

Bases: unreal.OnlineBlueprintCallProxyBase

End Match Callback Proxy

C++ Source:

  • Plugin: OnlineSubsystemUtils
  • Module: OnlineSubsystemUtils
  • File: EndMatchCallbackProxy.h

Editor Properties: (see get_editor_property/set_editor_property)

  • on_failure (EmptyOnlineDelegate): [Read-Write] Called when ending the match fails
  • on_success (EmptyOnlineDelegate): [Read-Write] Called when the match ends successfully
on_failure

(EmptyOnlineDelegate) – [Read-Write] Called when ending the match fails

on_success

(EmptyOnlineDelegate) – [Read-Write] Called when the match ends successfully