unreal.EngineShowFlagsSetting

class unreal.EngineShowFlagsSetting(show_flag_name='', enabled=False)

Bases: unreal.StructBase

Engine Show Flags Setting

C++ Source:

  • Module: Engine
  • File: SceneCaptureComponent.h

Editor Properties: (see get_editor_property/set_editor_property)

  • enabled (bool): [Read-Write] Enabled
  • show_flag_name (str): [Read-Write] Show Flag Name
enabled

(bool) – [Read-Write] Enabled

show_flag_name

(str) – [Read-Write] Show Flag Name