unreal.EnvNamedValue

class unreal.EnvNamedValue(param_name='None', param_type=AIParamType.FLOAT, value=0.0)

Bases: unreal.StructBase

Env Named Value

C++ Source:

  • Module: AIModule
  • File: EnvQueryTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • param_name (Name): [Read-Write] Param Name
  • param_type (AIParamType): [Read-Write] Param Type
  • value (float): [Read-Write] Value
param_name

(Name) – [Read-Write] Param Name

param_type

(AIParamType) – [Read-Write] Param Type

value

(float) – [Read-Write] Value