unreal.EnvQueryContext_BlueprintBase

class unreal.EnvQueryContext_BlueprintBase(outer: Object | None = None, name: Name | str = 'None')

Bases: EnvQueryContext

Env Query Context Blueprint Base

C++ Source:

  • Module: AIModule

  • File: EnvQueryContext_BlueprintBase.h

provide_actors_set(querier_object, querier_actor) Array[Actor]

Provide Actors Set

Parameters:
  • querier_object (Object) –

  • querier_actor (Actor) –

Returns:

resulting_actors_set (Array[Actor]):

Return type:

Array[Actor]

provide_locations_set(querier_object, querier_actor) Array[Vector]

Provide Locations Set

Parameters:
  • querier_object (Object) –

  • querier_actor (Actor) –

Returns:

resulting_location_set (Array[Vector]):

Return type:

Array[Vector]

provide_single_actor(querier_object, querier_actor) Actor

Provide Single Actor

Parameters:
  • querier_object (Object) –

  • querier_actor (Actor) –

Returns:

resulting_actor (Actor):

Return type:

Actor

provide_single_location(querier_object, querier_actor) Vector

Provide Single Location

Parameters:
  • querier_object (Object) –

  • querier_actor (Actor) –

Returns:

resulting_location (Vector):

Return type:

Vector