unreal.EnvQueryContext_BlueprintBase

class unreal.EnvQueryContext_BlueprintBase(outer=None, name='None')

Bases: unreal.EnvQueryContext

Env Query Context Blueprint Base

C++ Source:

  • Module: AIModule
  • File: EnvQueryContext_BlueprintBase.h
provide_actors_set(querier_object, querier_actor) -> Array(Actor)

Provide Actors Set

Parameters:
  • querier_object (Object) –
  • querier_actor (Actor) –
Returns:

resulting_actors_set (Array(Actor)):

Return type:

Array(Actor)

provide_locations_set(querier_object, querier_actor) -> Array(Vector)

Provide Locations Set

Parameters:
  • querier_object (Object) –
  • querier_actor (Actor) –
Returns:

resulting_location_set (Array(Vector)):

Return type:

Array(Vector)

provide_single_actor(querier_object, querier_actor) → Actor

Provide Single Actor

Parameters:
  • querier_object (Object) –
  • querier_actor (Actor) –
Returns:

resulting_actor (Actor):

Return type:

Actor

provide_single_location(querier_object, querier_actor) → Vector

Provide Single Location

Parameters:
  • querier_object (Object) –
  • querier_actor (Actor) –
Returns:

resulting_location (Vector):

Return type:

Vector