unreal.EnvQueryGenerator_BlueprintBase

class unreal.EnvQueryGenerator_BlueprintBase(outer=None, name='None')

Bases: unreal.EnvQueryGenerator

Env Query Generator Blueprint Base

C++ Source:

  • Module: AIModule
  • File: EnvQueryGenerator_BlueprintBase.h

Editor Properties: (see get_editor_property/set_editor_property)

  • auto_sort_tests (bool): [Read-Write] if set, tests will be automatically sorted for best performance before running query
  • context (type(Class)): [Read-Write] context
  • generated_item_type (type(Class)): [Read-Write] this should show up only in the generator’s BP, but due to the way EQS editor is generating widgets it’s there as well It’s a bug and we’ll fix it:
  • generators_action_description (Text): [Read-Write] A short description of what test does, like “Generate pawn named Joe”
  • option_name (str): [Read-Write] Option Name
add_generated_actor(generated_actor) → None

Add Generated Actor

Parameters:generated_actor (Actor) –
add_generated_vector(generated_vector) → None

Add Generated Vector

Parameters:generated_vector (Vector) –
do_item_generation(context_locations) → None

Do Item Generation

Parameters:context_locations (Array(Vector)) –
get_querier() → Object

Get Querier

Returns:
Return type:Object