unreal.EnvQueryGenerator_BlueprintBase

class unreal.EnvQueryGenerator_BlueprintBase(outer: Object | None = None, name: Name | str = 'None')

Bases: EnvQueryGenerator

Env Query Generator Blueprint Base

C++ Source:

  • Module: AIModule

  • File: EnvQueryGenerator_BlueprintBase.h

Editor Properties: (see get_editor_property/set_editor_property)

  • auto_sort_tests (bool): [Read-Write] if set, tests will be automatically sorted for best performance before running query

  • context (type(Class)): [Read-Write] context

  • generated_item_type (type(Class)): [Read-Write] todo: this should show up only in the generator’s BP, but due to the way EQS editor is generating widgets it’s there as well It’s a bug and we’ll fix it

  • generators_action_description (Text): [Read-Write] A short description of what test does, like “Generate pawn named Joe”

  • option_name (str): [Read-Write]

add_generated_actor(generated_actor) None

Add Generated Actor

Parameters:

generated_actor (Actor) –

add_generated_vector(generated_vector) None

Add Generated Vector

Parameters:

generated_vector (Vector) –

do_item_generation(context_locations) None

Do Item Generation

Parameters:

context_locations (Array[Vector]) –

do_item_generation_from_actors(context_actors) None

Do Item Generation from Actors

Parameters:

context_actors (Array[Actor]) –

get_querier() Object

Get Querier

Return type:

Object