unreal.EventPayload

class unreal.EventPayload(event_name='None', parameters=[])

Bases: unreal.StructBase

Event Payload

C++ Source:

  • Module: MovieSceneTracks
  • File: MovieSceneEventSection.h

Editor Properties: (see get_editor_property/set_editor_property)

  • event_name (Name): [Read-Write] The name of the event to trigger
  • parameters (MovieSceneEventParameters): [Read-Write] The event parameters
event_name

(Name) – [Read-Write] The name of the event to trigger

parameters

(MovieSceneEventParameters) – [Read-Only] The event parameters