unreal.ExecuteCommand
¶
- class unreal.ExecuteCommand(*args: Any, **kwargs: Any)¶
Bases:
DelegateBase
Exposing FExecuteAction as dynamic
- Parameters:
command_info (ScriptingCommandInfo) –
C++ Source:
Plugin: SlateScripting
Module: SlateScriptingCommands
File: UICommandsScriptingSubsystem.h