unreal.ExecuteCommand

class unreal.ExecuteCommand(*args: Any, **kwargs: Any)

Bases: DelegateBase

Exposing FExecuteAction as dynamic

Parameters:

command_info (ScriptingCommandInfo) –

C++ Source:

  • Plugin: SlateScripting

  • Module: SlateScriptingCommands

  • File: UICommandsScriptingSubsystem.h