unreal.FControlRigChannelEnum
¶
- class unreal.FControlRigChannelEnum¶
Bases:
EnumBase
Enumeration specifying the control type and channel
C++ Source:
Module: MovieSceneTools
File: MovieSceneToolsUserSettings.h
- BOOL: FControlRigChannelEnum¶
Bool
- Type:
0
- ENUM: FControlRigChannelEnum¶
Enum
- Type:
1
- FLOAT: FControlRigChannelEnum¶
Float
- Type:
3
- INTEGER: FControlRigChannelEnum¶
Integer
- Type:
2
- POSITION_X: FControlRigChannelEnum¶
Position.X
- Type:
6
- POSITION_Y: FControlRigChannelEnum¶
Position.Y
- Type:
7
- POSITION_Z: FControlRigChannelEnum¶
Position.Z
- Type:
8
- ROTATOR_X: FControlRigChannelEnum¶
Rotator.X
- Type:
9
- ROTATOR_Y: FControlRigChannelEnum¶
Rotator.Y
- Type:
10
- ROTATOR_Z: FControlRigChannelEnum¶
Rotator.Z
- Type:
11
- SCALE_X: FControlRigChannelEnum¶
Scale.X
- Type:
12
- SCALE_Y: FControlRigChannelEnum¶
Scale.Y
- Type:
13
- SCALE_Z: FControlRigChannelEnum¶
Scale.Z
- Type:
14
- VECTOR2DX: FControlRigChannelEnum¶
Vector2D.X
- Type:
4
- VECTOR2DY: FControlRigChannelEnum¶
Vector2D.Y
- Type:
5