unreal.FbxAssetImportData

class unreal.FbxAssetImportData(outer=None, name='None')

Bases: unreal.AssetImportData

Base class for import data and options used when importing any asset from FBX

C++ Source:

  • Module: UnrealEd
  • File: FbxAssetImportData.h

Editor Properties: (see get_editor_property/set_editor_property)

  • convert_scene (bool): [Read-Write] Convert the scene from FBX coordinate system to UE4 coordinate system
  • convert_scene_unit (bool): [Read-Write] Convert the scene from FBX unit to UE4 unit (centimeter).
  • force_front_x_axis (bool): [Read-Write] Convert the scene from FBX coordinate system to UE4 coordinate system with front X axis instead of -Y
  • import_rotation (Rotator): [Read-Write] Import Rotation
  • import_translation (Vector): [Read-Write] Import Translation
  • import_uniform_scale (float): [Read-Write] Import Uniform Scale
  • source_data (AssetImportInfo): [Read-Only] Source file data describing the files that were used to import this asset.
convert_scene

(bool) – [Read-Write] Convert the scene from FBX coordinate system to UE4 coordinate system

convert_scene_unit

(bool) – [Read-Write] Convert the scene from FBX unit to UE4 unit (centimeter).

force_front_x_axis

(bool) – [Read-Write] Convert the scene from FBX coordinate system to UE4 coordinate system with front X axis instead of -Y

import_rotation

(Rotator) – [Read-Write] Import Rotation

import_translation

(Vector) – [Read-Write] Import Translation

import_uniform_scale

(float) – [Read-Write] Import Uniform Scale