unreal.FbxAssetImportData

class unreal.FbxAssetImportData(outer: Object | None = None, name: Name | str = 'None')

Bases: AssetImportData

Base class for import data and options used when importing any asset from FBX

C++ Source:

  • Module: UnrealEd

  • File: FbxAssetImportData.h

Editor Properties: (see get_editor_property/set_editor_property)

  • convert_scene (bool): [Read-Write] Convert the scene from FBX coordinate system to UE coordinate system

  • convert_scene_unit (bool): [Read-Write] Convert the scene from FBX unit to UE unit (centimeter).

  • force_front_x_axis (bool): [Read-Write] Convert the scene from FBX coordinate system to UE coordinate system with front X axis instead of -Y

  • import_rotation (Rotator): [Read-Write]

  • import_translation (Vector): [Read-Write]

  • import_uniform_scale (float): [Read-Write]

  • source_data (AssetImportInfo): [Read-Only] Source file data describing the files that were used to import this asset.

property convert_scene: bool

[Read-Write] Convert the scene from FBX coordinate system to UE coordinate system

Type:

(bool)

property convert_scene_unit: bool

[Read-Write] Convert the scene from FBX unit to UE unit (centimeter).

Type:

(bool)

property force_front_x_axis: bool

[Read-Write] Convert the scene from FBX coordinate system to UE coordinate system with front X axis instead of -Y

Type:

(bool)

property import_rotation: Rotator

[Read-Write]

Type:

(Rotator)

property import_translation: Vector

[Read-Write]

Type:

(Vector)

property import_uniform_scale: float

[Read-Write]

Type:

(float)