unreal.FbxStaticMeshImportData

class unreal.FbxStaticMeshImportData(outer=None, name='None')

Bases: unreal.FbxMeshImportData

Fbx Static Mesh Import Data

C++ Source:

  • Module: UnrealEd
  • File: FbxStaticMeshImportData.h

Editor Properties: (see get_editor_property/set_editor_property)

  • auto_generate_collision (bool): [Read-Write] If checked, collision will automatically be generated (ignored if custom collision is imported or used).
  • bake_pivot_in_vertex (bool): [Read-Write] - Experimental - If this option is true the inverse node rotation pivot will be apply to the mesh vertices. The pivot from the DCC will then be the origin of the mesh. Note: “TransformVertexToAbsolute” must be false.
  • build_adjacency_buffer (bool): [Read-Write] Required for PNT tessellation but can be slow. Recommend disabling for larger meshes.
  • build_reversed_index_buffer (bool): [Read-Write] Build Reversed Index Buffer
  • combine_meshes (bool): [Read-Write] If enabled, combines all meshes into a single mesh
  • convert_scene (bool): [Read-Write] Convert the scene from FBX coordinate system to UE4 coordinate system
  • convert_scene_unit (bool): [Read-Write] Convert the scene from FBX unit to UE4 unit (centimeter).
  • force_front_x_axis (bool): [Read-Write] Convert the scene from FBX coordinate system to UE4 coordinate system with front X axis instead of -Y
  • generate_lightmap_u_vs (bool): [Read-Write] Generate Lightmap UVs
  • import_mesh_lo_ds (bool): [Read-Write] If enabled, creates LOD models for Unreal meshes from LODs in the import file; If not enabled, only the base mesh from the LOD group is imported
  • import_rotation (Rotator): [Read-Write] Import Rotation
  • import_translation (Vector): [Read-Write] Import Translation
  • import_uniform_scale (float): [Read-Write] Import Uniform Scale
  • normal_generation_method (FBXNormalGenerationMethod): [Read-Write] Use the MikkTSpace tangent space generator for generating normals and tangents on the mesh
  • normal_import_method (FBXNormalImportMethod): [Read-Write] Enabling this option will read the tangents(tangent,binormal,normal) from FBX file instead of generating them automatically.
  • one_convex_hull_per_ucx (bool): [Read-Write] If checked, one convex hull per UCX_ prefixed collision mesh will be generated instead of decomposing into multiple hulls
  • remove_degenerates (bool): [Read-Write] Disabling this option will keep degenerate triangles found. In general you should leave this option on.
  • source_data (AssetImportInfo): [Read-Only] Source file data describing the files that were used to import this asset.
  • static_mesh_lod_group (Name): [Read-Write] The LODGroup to associate with this mesh when it is imported
  • transform_vertex_to_absolute (bool): [Read-Write] If this option is true the node absolute transform (transform, offset and pivot) will be apply to the mesh vertices.
  • vertex_color_import_option (VertexColorImportOption): [Read-Write] Specify how vertex colors should be imported
  • vertex_override_color (Color): [Read-Write] Specify override color in the case that VertexColorImportOption is set to Override
auto_generate_collision

(bool) – [Read-Write] If checked, collision will automatically be generated (ignored if custom collision is imported or used).

build_adjacency_buffer

(bool) – [Read-Write] Required for PNT tessellation but can be slow. Recommend disabling for larger meshes.

build_reversed_index_buffer

(bool) – [Read-Write] Build Reversed Index Buffer

combine_meshes

(bool) – [Read-Write] If enabled, combines all meshes into a single mesh

generate_lightmap_u_vs

(bool) – [Read-Write] Generate Lightmap UVs

one_convex_hull_per_ucx

(bool) – [Read-Write] If checked, one convex hull per UCX_ prefixed collision mesh will be generated instead of decomposing into multiple hulls

remove_degenerates

(bool) – [Read-Write] Disabling this option will keep degenerate triangles found. In general you should leave this option on.

static_mesh_lod_group

(Name) – [Read-Write] The LODGroup to associate with this mesh when it is imported

vertex_color_import_option

(VertexColorImportOption) – [Read-Write] Specify how vertex colors should be imported

vertex_override_color

(Color) – [Read-Write] Specify override color in the case that VertexColorImportOption is set to Override