unreal.FbxTextureImportData

class unreal.FbxTextureImportData(outer: Object | None = None, name: Name | str = 'None')

Bases: FbxAssetImportData

Import data and options used when importing any mesh from FBX

C++ Source:

  • Module: UnrealEd

  • File: FbxTextureImportData.h

Editor Properties: (see get_editor_property/set_editor_property)

  • base_color_name (str): [Read-Write]

  • base_diffuse_texture_name (str): [Read-Write]

  • base_emissive_color_name (str): [Read-Write]

  • base_emmisive_texture_name (str): [Read-Write]

  • base_material_name (SoftObjectPath): [Read-Write] Base material to instance from when importing materials.

  • base_normal_texture_name (str): [Read-Write]

  • base_opacity_texture_name (str): [Read-Write]

  • base_specular_texture_name (str): [Read-Write]

  • convert_scene (bool): [Read-Write] Convert the scene from FBX coordinate system to UE coordinate system

  • convert_scene_unit (bool): [Read-Write] Convert the scene from FBX unit to UE unit (centimeter).

  • force_front_x_axis (bool): [Read-Write] Convert the scene from FBX coordinate system to UE coordinate system with front X axis instead of -Y

  • import_rotation (Rotator): [Read-Write]

  • import_translation (Vector): [Read-Write]

  • import_uniform_scale (float): [Read-Write]

  • invert_normal_maps (bool): [Read-Write] If importing textures is enabled, this option will cause normal map Y (Green) values to be inverted

  • material_search_location (MaterialSearchLocation): [Read-Write] Specify where we should search for matching materials when importing

  • source_data (AssetImportInfo): [Read-Only] Source file data describing the files that were used to import this asset.

property base_color_name: str

[Read-Write]

Type:

(str)

property base_diffuse_texture_name: str

[Read-Write]

Type:

(str)

property base_emissive_color_name: str

[Read-Write]

Type:

(str)

property base_emmisive_texture_name: str

[Read-Write]

Type:

(str)

property base_material_name: SoftObjectPath

[Read-Write] Base material to instance from when importing materials.

Type:

(SoftObjectPath)

property base_normal_texture_name: str

[Read-Write]

Type:

(str)

property base_opacity_texture_name: str

[Read-Write]

Type:

(str)

property base_specular_texture_name: str

[Read-Write]

Type:

(str)

property invert_normal_maps: bool

[Read-Write] If importing textures is enabled, this option will cause normal map Y (Green) values to be inverted

Type:

(bool)

property material_search_location: MaterialSearchLocation

[Read-Write] Specify where we should search for matching materials when importing

Type:

(MaterialSearchLocation)