unreal.FbxTextureImportData
¶
- class unreal.FbxTextureImportData(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
FbxAssetImportData
Import data and options used when importing any mesh from FBX
C++ Source:
Module: UnrealEd
File: FbxTextureImportData.h
Editor Properties: (see get_editor_property/set_editor_property)
base_color_name
(str): [Read-Write]base_diffuse_texture_name
(str): [Read-Write]base_emissive_color_name
(str): [Read-Write]base_emmisive_texture_name
(str): [Read-Write]base_material_name
(SoftObjectPath): [Read-Write] Base material to instance from when importing materials.base_normal_texture_name
(str): [Read-Write]base_opacity_texture_name
(str): [Read-Write]base_specular_texture_name
(str): [Read-Write]convert_scene
(bool): [Read-Write] Convert the scene from FBX coordinate system to UE coordinate systemconvert_scene_unit
(bool): [Read-Write] Convert the scene from FBX unit to UE unit (centimeter).force_front_x_axis
(bool): [Read-Write] Convert the scene from FBX coordinate system to UE coordinate system with front X axis instead of -Yimport_rotation
(Rotator): [Read-Write]import_translation
(Vector): [Read-Write]import_uniform_scale
(float): [Read-Write]invert_normal_maps
(bool): [Read-Write] If importing textures is enabled, this option will cause normal map Y (Green) values to be invertedmaterial_search_location
(MaterialSearchLocation): [Read-Write] Specify where we should search for matching materials when importingsource_data
(AssetImportInfo): [Read-Only] Source file data describing the files that were used to import this asset.
- property base_material_name: SoftObjectPath¶
[Read-Write] Base material to instance from when importing materials.
- Type:
- property invert_normal_maps: bool¶
[Read-Write] If importing textures is enabled, this option will cause normal map Y (Green) values to be inverted
- Type:
(bool)
- property material_search_location: MaterialSearchLocation¶
[Read-Write] Specify where we should search for matching materials when importing
- Type: