unreal.FbxTextureImportData

class unreal.FbxTextureImportData(outer=None, name='None')

Bases: unreal.FbxAssetImportData

Import data and options used when importing any mesh from FBX

C++ Source:

  • Module: UnrealEd
  • File: FbxTextureImportData.h

Editor Properties: (see get_editor_property/set_editor_property)

  • base_material_name (SoftObjectPath): [Read-Write] Base material to instance from when importing materials.
  • convert_scene (bool): [Read-Write] Convert the scene from FBX coordinate system to UE4 coordinate system
  • convert_scene_unit (bool): [Read-Write] Convert the scene from FBX unit to UE4 unit (centimeter).
  • force_front_x_axis (bool): [Read-Write] Convert the scene from FBX coordinate system to UE4 coordinate system with front X axis instead of -Y
  • import_rotation (Rotator): [Read-Write] Import Rotation
  • import_translation (Vector): [Read-Write] Import Translation
  • import_uniform_scale (float): [Read-Write] Import Uniform Scale
  • invert_normal_maps (bool): [Read-Write] If importing textures is enabled, this option will cause normal map Y (Green) values to be inverted
  • material_search_location (MaterialSearchLocation): [Read-Write] Specify where we should search for matching materials when importing
  • source_data (AssetImportInfo): [Read-Only] Source file data describing the files that were used to import this asset.