unreal.FieldScalarType

class unreal.FieldScalarType

Bases: EnumBase

EField Scalar Type

C++ Source:

  • Module: Chaos

  • File: FieldSystemTypes.h

SCALAR_DISABLE_THRESHOLD: FieldScalarType

Disable the particles if their linear and angular velocity are less than the threshold.

Type:

2

SCALAR_EXTERNAL_CLUSTER_STRAIN: FieldScalarType

Apply an external strain over the particles. If this strain is over the internal one, the cluster will break.

Type:

0

SCALAR_INTERNAL_CLUSTER_STRAIN: FieldScalarType

Add a strain field to the particles internal one.

Type:

4

SCALAR_KILL: FieldScalarType

Disable the particles for which the field will be higher than 0.

Type:

1

SCALAR_SLEEPING_THRESHOLD: FieldScalarType

Set particles in sleeping mode if their linear and angular velocity are less than the threshold.

Type:

3