unreal.FilterOptionPerAxis

class unreal.FilterOptionPerAxis(x=True, y=True, z=True)

Bases: unreal.StructBase

Filter Option Per Axis

This is used to filter per axis for constraint options

C++ Source:

  • Module: AnimationCore
  • File: Constraint.h

Editor Properties: (see get_editor_property/set_editor_property)

  • x (bool): [Read-Write] X
  • y (bool): [Read-Write] Y
  • z (bool): [Read-Write] Z
x

(bool) – [Read-Write] X

y

(bool) – [Read-Write] Y

z

(bool) – [Read-Write] Z