unreal.FindSessionsCallbackProxy

class unreal.FindSessionsCallbackProxy(outer=None, name='None')

Bases: unreal.OnlineBlueprintCallProxyBase

Find Sessions Callback Proxy

C++ Source:

  • Plugin: OnlineSubsystemUtils
  • Module: OnlineSubsystemUtils
  • File: FindSessionsCallbackProxy.h

Editor Properties: (see get_editor_property/set_editor_property)

  • on_failure (BlueprintFindSessionsResultDelegate): [Read-Write] Called when there is an unsuccessful query
  • on_success (BlueprintFindSessionsResultDelegate): [Read-Write] Called when there is a successful query
classmethod get_current_players(result) → int32

Get Current Players

Parameters:result (BlueprintSessionResult) –
Returns:
Return type:int32
classmethod get_max_players(result) → int32

Get Max Players

Parameters:result (BlueprintSessionResult) –
Returns:
Return type:int32
classmethod get_ping_in_ms(result) → int32

Get Ping in Ms

Parameters:result (BlueprintSessionResult) –
Returns:
Return type:int32
classmethod get_server_name(result) → str

Get Server Name

Parameters:result (BlueprintSessionResult) –
Returns:
Return type:str
on_failure

(BlueprintFindSessionsResultDelegate) – [Read-Write] Called when there is an unsuccessful query

on_success

(BlueprintFindSessionsResultDelegate) – [Read-Write] Called when there is a successful query