unreal.FindTurnBasedMatchCallbackProxy

class unreal.FindTurnBasedMatchCallbackProxy(outer=None, name='None')

Bases: unreal.OnlineBlueprintCallProxyBase

Find Turn Based Match Callback Proxy

C++ Source:

  • Plugin: OnlineSubsystemUtils
  • Module: OnlineSubsystemUtils
  • File: FindTurnBasedMatchCallbackProxy.h

Editor Properties: (see get_editor_property/set_editor_property)

  • on_failure (OnlineTurnBasedMatchResult): [Read-Write] Called when matchmaking failed
  • on_success (OnlineTurnBasedMatchResult): [Read-Write] Called when matchmaking succeeded.
on_failure

(OnlineTurnBasedMatchResult) – [Read-Write] Called when matchmaking failed

on_success

(OnlineTurnBasedMatchResult) – [Read-Write] Called when matchmaking succeeded.