unreal.FireEventsAtPosition

class unreal.FireEventsAtPosition

Bases: EnumBase

Indicates at what point in the sequence evaluation events should fire

C++ Source:

  • Module: MovieSceneTracks

  • File: MovieSceneEventTrack.h

AFTER_SPAWN: FireEventsAtPosition

Fire events right after any spawn tracks have been evaluated

Type:

2

AT_END_OF_EVALUATION: FireEventsAtPosition

Fire events after everything else has been evaluated in the sequence

Type:

1

AT_START_OF_EVALUATION: FireEventsAtPosition

Fire events before anything else is evaluated in the sequence

Type:

0