unreal.FleshAsset

class unreal.FleshAsset(outer: Object | None = None, name: Name | str = 'None')

Bases: Object

UFleshAsset (UObject)

UObject wrapper for the FFleshAsset

C++ Source:

  • Plugin: ChaosFlesh

  • Module: ChaosFleshEngine

  • File: FleshAsset.h

Editor Properties: (see get_editor_property/set_editor_property)

  • dataflow_asset (Dataflow): [Read-Write] Dataflow

  • dataflow_terminal (str): [Read-Write]

  • overrides (Array[StringValuePair]): [Read-Write]

  • render_in_editor (bool): [Read-Write]

  • skeletal_mesh (SkeletalMesh): [Read-Write] SkeletalMesh

  • skeleton (Skeleton): [Read-Write]

  • static_mesh (StaticMesh): [Read-Write] SkeletalMesh

  • target_deformation_skeleton (SkeletalMesh): [Read-Write] Skeleton to use with the flesh deformer or c GetSkeletalMeshEmbeddedPositions() on the flesh component. Bindings for this skeletal mesh must be stored in the rest collection.

property target_deformation_skeleton: SkeletalMesh

[Read-Write] Skeleton to use with the flesh deformer or c GetSkeletalMeshEmbeddedPositions() on the flesh component. Bindings for this skeletal mesh must be stored in the rest collection.

Type:

(SkeletalMesh)