unreal.FloatInterval

class unreal.FloatInterval

Bases: unreal.StructBase

An interval of floats, defined by inclusive min and max values This is a mirror of TInterval<float>, defined in Interval.h:

C++ Source:

  • Module: CoreUObject
  • File: NoExportTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • max (float): [Read-Write] Values must be <= Max
  • min (float): [Read-Write] Values must be >= Min