unreal.FloatRangeBound

class unreal.FloatRangeBound(type=RangeBoundTypes.EXCLUSIVE, value=0.0)

Bases: unreal.StructBase

Defines a single bound for a range of values. This is a mirror of TRangeBound<float>, defined in RangeBound.h:

C++ Source:

  • Module: CoreUObject
  • File: NoExportTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • type (RangeBoundTypes): [Read-Write] Holds the type of the bound.
  • value (float): [Read-Write] Holds the bound’s value.
type

(RangeBoundTypes) – [Read-Write] Holds the type of the bound.

value

(float) – [Read-Write] Holds the bound’s value.