unreal.FoliageTypeObject

class unreal.FoliageTypeObject

Bases: unreal.StructBase

A wrapper struct used to allow the use of either FoliageType assets or FoliageType blueprint classes

C++ Source:

  • Module: Foliage
  • File: FoliageTypeObject.h

Editor Properties: (see get_editor_property/set_editor_property)

  • foliage_type_object (Object): [Read-Write] The foliage type that will be spawned by the procedural foliage simulation