unreal.FontCharacter

class unreal.FontCharacter

Bases: unreal.StructBase

This struct is serialized using native serialization so any changes to it require a package version bump.

C++ Source:

  • Module: Engine
  • File: Font.h

Editor Properties: (see get_editor_property/set_editor_property)

  • start_u (int32): [Read-Write] Start U
  • start_v (int32): [Read-Write] Start V
  • texture_index (uint8): [Read-Write] Texture Index
  • u_size (int32): [Read-Write] USize
  • v_size (int32): [Read-Write] VSize
  • vertical_offset (int32): [Read-Write] Vertical Offset