unreal.FontCharacter
¶
- class unreal.FontCharacter¶
Bases:
StructBase
This struct is serialized using native serialization so any changes to it require a package version bump.
C++ Source:
Module: Engine
File: Font.h
Editor Properties: (see get_editor_property/set_editor_property)
start_u
(int32): [Read-Write]start_v
(int32): [Read-Write]texture_index
(uint8): [Read-Write]u_size
(int32): [Read-Write]v_size
(int32): [Read-Write]vertical_offset
(int32): [Read-Write]